By Stefanie Panke for AACE Review
“Widespread enthusiasm behind makerspaces in steadily growing” (Horizon Report, 2014). Makerspaces are community-oriented workshops that engage learners in problem-solving through hands-on design and construction, oftentimes combining analog material with digital tools. ‘Making’ comprises artistic creation, engineering and computing. … Read more
By Stefanie Panke for AACE Review
“Augmented reality can also help students learn by placing course content in rich contextual settings that more closely mirror real-world situations in which new knowledge can be applied” (Horizon Report, 2016). Augmented reality (AR) offers a new way … Read more
By Stefanie Panke for AACE Review
“Wearable technology refers to devices that can be worn by users, taking the form of an accessory such as jewelry, sunglasses, a backpack, or even actual items of clothing such as shoes or a jacket.” Horizon Report Wiki … Read more
By Stefanie Panke for AACE Review
For the majority of students, the profile in a social networking community is a natural part of their everyday communication portfolio – just as indispensable as the cell phone, and possibly more important than the e-mail address. Online … Read more
By Stefanie Panke for AACE Review
Twenty-first century life is fueled by information technology facilitating our actions and communication. Recognizing technology’s usefulness as well as its limitations, technical skills related to varied forms of information technology use have become necessary competencies for citizenry, success … Read more
By Stefanie Panke for AACE Review
Design patterns have become popular in the domains of architecture, software design, human computer interaction, Web 2.0, organizational structures, and pedagogy as a way to communicate successful practical knowledge. Patterns capture proven solutions for recurrent problems with respect … Read more
By Stefanie Panke for AACE Review
The term ‘open educational resources (OER)‘ was coined in 2002 during a forum held by UNESCO as the open provision of educational resources, enabled by information and communication technologies, for consultation, use and adaptation by a community of … Read more
By Justin Whiting for AACE Review
The use of video games for education is not new. There are many that have issued the call to use serious games for learning and research. Yet many instructional designers are not ready to give their full blessing … Read more
By Justin Whiting for AACE Review
Lately, flipping the classroom has become an educational imperative on many campuses. Flipped learning reverses the traditional classroom approach to teaching and learning. It moves direct instruction into the learner’s own space. At home, or in individual study … Read more
By Justin Whiting for AACE Review
What does it mean to win a best paper award at an AACE conference? How do researchers decide what conference to attend and where to submit their work? How do researchers implement their research in their own teaching? … Read more